Our powerful ambient audio toolset for UE5 that empowers users to create rich, immersive worlds of sound

Environmental audio transforms games from lifeless deserts into vibrant worlds. Ambient sound lays the foundation, setting the stage where gameplay unfolds. Together with the level's narrative, art, and design, it creates cohesive, grounded and compelling experiences.

SweejTech Ambience utilises volumes to define sound areas. Each sound area has its own user defined attenuation distance and behaviour (fade curve). Associated sounds blend naturally as you move between adjacent areas. Smart prioritization handles any overlap or duplication, whilst the “Scatter Spot” system creates an extra layer of endless variation and depth. Area type parameters and reverb settings crossfade automatically, creating seamless transitions between areas.

    • An intuitive toolset that simplifies the creation of complex soundscapes.
    • Customisable settings and easy workflows, with effortless project integration.
    • User defined transitions and behaviours ensure audio blends smoothly between areas.
    • Intelligent sound instance sharing minimises resource usage, ensuring optimal performance.
    • Spatial "Scatter Spot" system that introduces depth and variation.